PolyHarp's screen has the following anatomy:
A Play Area. Touches and swipes here control the actual instrument.
A Control Area. Here you load and adjust parameters that specify how the Play Area produces musical information.
The Play Area has two major kinds of objects on it: String Areas and Chord Buttons.
Strumming here is like strumming strings. Strings which are playable (undamped) are wider at the "bridge" end, those that are damped are thin. The speed with which a string is strummed is passed on to the string synthesis algorithm, so it can be brighter when strummed faster. It's also passed on as a MIDI velocity if you are using the MIDI option.
The distance from the bridge along the string is another parameter that currently is often mapped to intensity and left-right pan for the internal synthesizer. These modulations can be changed.
A string area can have its orientation changed. In fact, it doesn't even have to be a rectangle: it can be any four sided figure, which I call a "quad".
There are other features of string areas, and a PolyHarp can actually have multiple string areas so they can have different ranges and MIDI features. These string areas can overlap or be flipped around.
There is a PolyHarp setting ("Scrub") that also lets the damped strings play, but with much more damping, rather like a real chorded zither.
On a real chorded zither, the chord buttons are attached to Chord Bars, which create chords by using little felt dampers to silence the strings which aren't part of that bar's chord. When you strum the strings, only the undampened strings can make a sound. The same principle applies to PolyHarp: the button (and therefore, the bar) creates a potential chord that you realize when you strum the strings. However, there are subtleties!